public enum ChessType
{
    Building,
    Soldier,
}

public enum EffectTargetType
{
    Passive,
    All,
}

public enum RangeType
{
    Normal,
    Global,
}

public enum ChessSide
{
    Player1,
    Player2,
}

public enum EffectEventName
{
    EffectInitChess,
    EffectKillEnemy,
    EffectChangeRound,
    EffectMoveChess,
    EffectMoveJudge,
}

public enum InitChessType
{
    SetChessShields,
    SetChessAHAndSetShields,
}


public enum SkillEventName
{
    EventTurnChange,//回合转换触发的事件,触发的是TurnChangeEvent
    EventChangeChess,//棋子改变触发的事件包括放置和移动,触发的是ChangeEvent
    EventPlacedChess,//棋子放置触发的事件,触发的是PlacedEvent
    EventMoveChess,//棋子移动触发的事件,触发的是MoveEvent
    EventKillChess,//棋子被杀死,触发的是KillChessEvent
    EventAttackChess,//棋子被攻击,触发的是AttackChessEvent
}

